Anyone inside the area must make a will save (DC 19), or suffer from the effects of confusion for 2d6 rounds. What's worse, I find I am beginning to find the sensation... not unpleasant. Illithids normally have a natural tendency towards hierarchy, discipline, and cruelty, and have an alignment of lawful evil. You must be conscious to use this trait and cannot telepathically communicate with multiple creatures at once.Languages. Tentacles (Ex): When the mind flayer hits a creature of size Huge or smaller with its tentacles, it can attempt to start a grapple as an immediate action without provoking an attack of opportunity. Young illithids derive their personalities and emotional capacities from contact with strange crystals, containing the thought-impressions of previous illithids. It is thought that if we could crack the mystery of why these skinny creatures subsist on a diet of nothing but fat and calcium, we would be closer to... something. Its head resembles an octopus, with four writhing tentacles where its mouth is. With psionic abilities and mind-altering abilities, they are often found with thralls or otherwise enslaved beings of other races, and will use said minions to feed on, or to procure more sentient brains from nearby civilisations for food. Illithid Traits Alien, frightening beings of great mental prowess and forceful personalities. Use this table in addition to or in place of your background's characteristics. I am the remnant of a war-devastated city, and I make my living as a mercenary among the surface dwellers. Eberron in Pathfinder. They feed on the brain matter of living creatures, preferably the grey cells of other sapient beings, to sustain themselves and fuel their strange and unnatural powers. Licensing Edit. The ones that survive … You can speak, read, and write Deep Speech and your choice of Common or Undercommon. I can't eat or flay everyone, can I? Most mind flayers are casters, often arcane, such as wizards. The DC for this saving throw equals 8 + your Intelligence modifier + your proficiency bonus. Its skin is smooth and completely hairless, with a tall, sloping cranium, two roughly-humanoid eyes, and four long, coiling tendrils concealing an alien mouth evolved to open the skulls of other creatures and feed on their contents. You can't discern color in darkness, only shades of gray.Devour Brain. Their fingernails grow into long, wi… Mind flayers are suspicious of the arcane, and practice of such can lead to expulsion from their society. I fled for my life, as illithids hate and fear my kind, which they call "the Adversary," and believe I am destined to bring about the downfall of their race. I now crave revenge and work alongside the beings above as a means of acquiring it. Hit Dice: Change all racial Hit Dice to d8s. Illithid are exceptionally long lived, reaching adulthood at 100 years of age and some rare illithid living to exceed 1000. It lay ninety miles northwest of Ormath and 90 miles northeast of Lheshayl.It was slightly more than 26 miles beneath the surface. Class Features. Mind flayer eyes were extremely sensitive to bright light, and they considered it painful, a characteristic that some githya… We track the millions of LoL games played every day to gather champion stats, matchups, builds & summoner rankings, as well as champion stats, popularity, … Illithid history is long and frightening, but most of it is of little relevance to any beings besides the illithids themselves. Illithids are hermaphrodic and reproduce via a process known as ceremorposis, which consists of producing "tadpoles" via parthenogenesis, then allowing them to consume the brains of other creatures, eventually mutating them into new illithids. Alternatively, as an action, you may consume the brain of a creature that has died within the last minute and gain the same benefits. You regain use of this trait once you complete a long rest.Mind Blast. Still, members of illithid-kind can and do take up the adventuring life, from time to time, though almost always under rare and extraordinary circumstances. Most illithids encountered outside their citadels and outposts are either spies, renegades unwelcome in their communities, or have been banished for crimes even their alien moralities find unspeakable. As a Template Pathfinder . After ceremorphosis, I discovered I had retained the mind of the "host" the tadpole attempted to consume, rather than the other way around. When creating an illithid character, you can use the following table of bonds to help flesh out your character. Special Attacks: As above, Tentacles, Mind Flay, Mental Boom, Telepathic Battle, Psionic powers, A player character that is human is converted into a Mind Flayer acquires the following characteristics, Back to Main Page → Pathfinder Homebrew → Creatures → CR 10 If it succeeds at establishing the grapple, its tentacle takes firm hold of the opponents head. Still, some of your folk will fare all right. You have disadvantage on all Charisma ability checks in which you are not proficient. Intentions +7, Bluff +11, sight +11, concentration +11, diplomacy +7, Disguise +3 (+5 act), Dupe +11, Intimidate +9, Stealth +10, Knowledge (selec one) +12. Illithids consume the brain matter of living (or at least recently-living) creatures to sustain themselves with enzymes, hormones, and psychic energy. Illithids (also known as Mind-Flayers) are a race of squid-like humanoids who primarily reside in The Underdark. Licensing. For the purposes of racial immunities, this is a mind-affecting spell. SurfaceOryndoll was located in the Underdark beneath the Shining Plains. They are formidable, highly intelligent, terribly sadistic, and utterly self-serviing. Habitat/Society: Athaekeetha was the last vampire illithid created by Lyssa Von Zarovich and the High Master before they gave up on the experiment; its higher intelligence is proof that at least some progress was being made in the project. The most powerful communities of their kind ceaselessly plot ways to claim back their long lost empire from their most hated “slave races”. A player character that is human is converted into a Mind Flayer acquires the following characteristics Alignment: change to Lawful Evil (Forever and ever) Dark vision 60' The type of creature changes to Aberration; Hit Dice: Change all racial Hit Dice to d8s. This is the reason for the infamously cold and pitiless illithid temperament and personality: illithids normally do not feel any sort of positive emotion more powerful than a kind of sadistic, spiteful pleasure at the pain and submission of another creature. Special Qualities: As above, Spell Resistance (11 + class level), telepathy 100ft, Dark vision 60'. They are a powerful psychic race, wielding potent powers. As individuals, they consider themselves far superior to that of normal humanoids, and effectively claim to be the highest form of life in existence. They bend others to their will and shatter enemies' minds. Illithids live in vast, subterranean cities known as communities that are full of thralls, often outnumbered ten-to-one or more by their mental slaves. Just brains and purple. Others still have faded from relevance but still exist, and a handful have died—most prominently, the theorized death of Aroden cor… Special Attacks: As above, Tentacles, Mind flay, Mental boom, Telepathic battle. Illithid generally stand between six and seven feet in height, and rarely weight more than 140 pounds, usually averaging between 100 and 120 pounds. The illithid is considered "Product Identity" by Wizards of the Coast and as such is not released under its Open Game License.. Improved Initiative, Weapon Finesse, Combat Casting. Alignment: change to Lawful Evil (Forever and ever), The type of creature changes to Aberration. This creature doesn't need to share a language with you but unless they have telepathy themselves they can only receive and respond but can't initiate or terminate a telepathic conversation. from the mind flayer. The brain of a large, intelligent predator like a wolf or bear provides enough sustenance for a full day, but the brain of a sapient humanoid is far tastier and can bolster an illithid's metabolism for at least a week, depending on the quality of the brain in question. Spell resistance CR+11, telepathy 100 ft. They were warm-blooded amphibians, whose blood had a silvery-white color.Their hands had long, reddish fingers and lacked the index finger, and their feet were two-toed and webbed. Pathfinder RPG Ability Score Calculator Low Fantasy: 10 Standard Fantasy: 15 High Fantasy: 20 Epic Fantasy: 25 Other Select Race: Choose Dwarf Elf Gnome Half-elf Half-orc Halfing Human Other An illithid resembles a human in basic body structure, but taller and much more slender. They have a circle-shaped mouth full of sharp fangs which allows them to feast on the brains of other creatures. 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